Pengembangan Media Pembelajaran Berbasis Aplikasi Construct 2 pada Materi Bangun Ruang Mata Pelajaran Matematika Kelas V SDN Pembantanan 2
Keywords:
Learning Media, Mathematics, Construct 2Abstract
This research aims to develop learning media based on the Construct 2 application that is suitable for use in building materials for Mathematics subjects in class V of SDN Pembantanan 2. This research uses the Research and Development (R&D) method by adapting the Borg and Gall model and modifying it into 5 stages, namely study introduction, planning, initial product development, testing and evaluation, and final product and deployment. Based on tests from media experts, material experts, individual trials, field tests and distribution, the following results were obtained: The average score from material experts was 4.23 in the "Very Good" category; the average score from media experts was 4.23 in the "Very Good" category; the average score with 5 students in individual trials got an average score of 4.36 in the "Very Good" category; The average score with 8 students in the field trial got an average score of 4.35 in the "Very Good" category. Based on the average score that has been mentioned, the Construct 2 application-based learning media in Mathematics subject room building material is declared "Worthful" because it meets the minimum feasibility score and the average value of student learning outcomes using the Construct 2 application-based learning media is 76 .92, so that learning media based on the Construct 2 application can be applied to the learning process.